The Mura project
#Immersive storytelling #Game design #c# #Visual studio code #Unity #Adobe CC #2050
'How could innovative developments at the interface between people and technology be applied to the Resilient City and ensure sustainability, quality of life and resilience of the city and its inhabitants.'
Commissioned by the Avans Expertise Centre Technical Innovation, Communication & Multimedia Design, students researched the development of the Resilient City of the future. The research question was ‘How could innovative developments at the interface between people and technology be applied to the Resilient City and ensure sustainability, quality of life and resilience of the city and its inhabitants.’ Within the sub-theme Urban village city farming. The project takes place in 2050 Tokyo, where ageing and climate change will significantly form that future present. Despite, or because of, that change, the people in that future decide to build a self-sustainable urban village.
Ik heb tijdens dit project de rol van programmeur op mij genomen. Ik heb de game gecodeerd in visual studio code en de wereld vormgegeven in Unity. Ook heb ik uit pure noodzaak, omdat we anders in tijdnood kwamen een opzet gemakt voor het verhaal en bedacht waarmee geinteracteerd kon worden en hoe dat er uit moest zien. Meer dan in de taakomschrijving van programmeur staat maar noodzakelijk om niet als programmeur in de laatste weken in ontzettend grote problemen te komen.
The assignment was to think about how mundane life would be in the year 2050. This life had to be written into a story, well-founded by research and a realistic picture of the future. In addition, it had to be experienced through a game. This game must consist of one playable scene that tells the story’s fundamental principle. Even though it is only one scene, the game shows the makers’ vision and makes it understandable.
Research shows that if we do not change our ways, there is a high probability that in the year 2050, there will be an increased amount of natural disasters like floods and fires every few years. Research also shows that there will probably be no more fish in the sea and that the air will be polluted in most countries. In conclusion, the earth cannot handle the abuse and starts to malfunction.
The game takes place in future Tokyo, which will then be called Mura. Mura is a project founded by people who see what the abuse does to the planet and decide to fix it. The project aims to create a self-sufficient urban village with participants that will inhabit the City. The participants grow their own food, create their own energy, and they all have a purpose within the project. Mura is still a project, which means that the government is making monthly checks to see whether the project is running correctly and where there are still areas for improvement. Although the people of Mura do not actually control the project, they are still in charge of all the day to day tasks to make Mura a success.
When playing the game, the scene starts with Akina waking up. Akina is the main character, she is a young ecology student working in the greenhouse. Here she is free to experiment and try to improve nature within the Mura Project. The first task is to get dressed and open the curtains to have a beautiful overview look of Mura. After getting dressed, Akina leaves her house and is about to take a solar scooter to work. Unfortunately, she forgot to put the scooter in the sunlight the day before, resulting in her walking to the greenhouse. She can be controlled to pick up some trash and throw it in the bin on her walk there. This is a good way to help keep Mura clean and improve the emotion status of the inhabitants. A full emotional status inspires neighbors to finish their tasks faster so Mura can improve.
When Akina approaches neighbors, they are eager to talk to her and will give her assignments as part of the gameplay. In addition, you learn about the daily life of an inhabitant of a fictional town of the future.
Om me goed voor te kunnen bereiden op het programmeren van zo’n grote game heb ik ook een mini escaperoom gemaakt.
Deze minigame is gemaakt met Unity, Blender en visual studio code. De belangrijkste attributen in de game zijn zelf ontworpen, andere komen uit de Unity asset store en zijn door mij aangepast.
Binnen de escaperoom moet je proberen de sleutel van de uitgang te vinden om naar een volgende ruimte te gaan. Ik heb ervoor gekozen om een kinderkamer te maken en de uitgang te verstoppen achter een groot schilderij. In de game moet je een ander schilderij openen waarachter een controlepaneel zit. Op dit paneel mist één blok die nog ergens in de kamer ligt. Wanneer je dit blok vind en bij de rest voegt gaat de deur open en kom je in de kamer van je ouders. Die je niet kan zien, want je bent klein, je hoort ze alleen snurken.
Hierboven twee van de objecten die belangrijk zijn voor het verlaten van de kamer. De blokken zijn gesorteerd van groot naar klein op de juiste kleurcode. De Jack uit de box is gesorteerd van boven naar beneden op de juiste kleurcode.